SKU: 71682263711

Hugh 52 inch Indoor/Outdoor Ceiling Fan with LED Light Kit - Brushed Nickel

Sale price$207.00 Regular price$230.00
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Description

Hugh 52 inch Indoor/Outdoor Ceiling Fan with LED Light Kit - Brushed NickelFinish Brushed Nickel Blade Finish Brushed Nickel Motor Finish Method Type Plated Category Unipack Option Energy Efficient, LED, Outdoor Family Hugh 52 Voltage 120 V Shade Opal Frosted Number of Bulbs 1 Air Flow CFM 5104 Air Flow Efficiency 99 Blade Pitch 12 Bulb Type LED Module Canopy 6. 77 Dia Harmonized Codes 8414. 51. 3000 Kelvin 3000 Light Kit Included Yes Lumens Light Output 1400 Motor Size 153 x 20 Motor Type AC Ship Carton Height(in) 10. 55

Finish Brushed Nickel
Blade Finish Brushed Nickel
Motor Finish Method Type Plated
Category Unipack
Option Energy Efficient, LED, Outdoor
Family Hugh 52
Voltage 120 V
Shade Opal Frosted
Number of Bulbs 1
Air Flow CFM 5104
Air Flow Efficiency 99
Blade Pitch 12
Bulb Type LED Module
Canopy 6.77 Dia
Harmonized Codes 8414.51.3000
Kelvin 3000
Light Kit Included Yes
Lumens / Light Output 1400
Motor Size 153 x 20
Motor Type AC
Ship Carton Height(in) 10.55
Ship Carton Length(in) 25.2
Ship Carton Width(in) 9.65
Ship Weight(lbs) 18.69
Sold By EA
Warranty Limited Lifetime
Weight(lbs) 16.53
Airflow Efficiency Low 160
Airflow Efficiency Medium 120
Avg Airflow Efficiency 98
Avg CFM Energy 3392
Avg Energy Use 35
Avg Estimated Yearly Energy Cost 10
Avg Estimated Yearly Energy Cost on HIGH 15
Blade Finish Method Painted
Blade Material Composite
Blade Reversible No
Blade Sweep 52
Bulb Base Connector Pin
Bulb CRI 90
Cap Included Yes
Carton Cubic Feet 1.48
Case Height(in) 10.55
Case Length(in) 25.2
Case Quantity 1
Case Weight Pounds(lbs) 18.69
Case Width(in) 9.65
CEC Uploaded Yes
Ceiling To Blade Edge 9.36
Ceiling To Bottom (No Light Kit) 11.35
Ceiling To Bottom (With Light Kit) 11.74
CFM Low 2188
CFM Medium 3595
Country of Origin China
Current Draw High 0.43
Current Draw Low 0.22
Current Draw Medium 0.32
DOE Classification LSSD
DOE-FTC Uploaded Yes
Energy Efficient Yes
Exempt from DOE Procedure No
Fan Energy Star 4 No
Housing Diameter 7.85
Included Control TR500
Included Control Type Handheld
Indoor Yes
Leadwire 11
LED Yes
Light Kit Energy Star 4 No
Location Rating Wet Rated
Max Wattage 18 W
Motor Reversible Yes
Number of Blades 3
Number Of Speeds 3
Outdoor Yes
Prop 65 Description This product can expose you to chemicals including Lead which are known to the State of California to cause cancer and birth defects or other reproductive harm. for more information go to www.P65Warnings.ca.gov
Regulated Product Yes
Reverse Switch Location Switch Housing
RPM High 171
RPM Low 83
RPM Medium 128
Safety Rating UL Approved, cUL Approved
Voltage Cycles 60 Hz
Watts High 52
Watts Low 14
Watts Medium 30
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SKU: 71682263711

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4.4 ★★★★★
Based on 8 reviews
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Product Reviews
B
Blake Lynch
Belleville, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 16, 2025
M
Mel
Los Angeles, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 1, 2025
S
SkyGuardian
Massapequa, US
★★★★★ 5
This is a game changer in Unity!
Format: Paperback
The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 15, 2025
J
Jason Skillman
Carnegie, US
★★★★★ 5
Great for getting into Unity and mastering it
Format: Paperback
Sometimes I mentor students who are just getting started in Unity. This is a great resource I can use to help them along. The book has a great start by covering topics like what is a variable, how to call a function, classes, and OOP. There is even some tricks on how to debug your code which a lot of people struggle with. For statements this books covers all of them, if, else, for, switches, etc. Other books don't explain OOP well enough but with book goes over it very well and explains what the difference between a value and reference type is. Towards the end there are a bunch of project examples like making a player, shooting projectiles, and creating a user interface. This book is very up to date and uses Unity 6. If you just started learning Unity then this is a must have book.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 13, 2025
J
Just_A_Reader
New York, US
★★★★★ 5
Code at your own pace to develop great games
Format: Paperback
Creating games isn’t intimidating thanks to this gem of a book. Easy to read and follow, the knowledgeable author makes learning C# fun and helps readers gain confidence, proving even a novice has what it takes to make a game. In addition, the author provides pop quizzes to ensure readers can measure their new-found knowledge before moving onto a new chapter. This hands-on approach is helpful and prevents readers from missing key components. Since my coursework never addressed connecting to the server and pulling data, I found chapter 13 to be of great interest and help. It was interesting to learn what happens behind the scenes and gave me valuable tools to explore, demonstrating this book is advantageous for both novices and professionals. There’s always something new to learn.
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Reviewed in the United States on November 15, 2025

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