SKU: 22571773094

Laptop Lenovo ThinkBook 16 Gen 8 | Intel Core Ultra 7 255H Processor | 32GB DDR5‑5600 RAM | Storage 512GB PCIe 4.0 SSD | Intel Arc 140T Graphics | Display 16" WUXGA IPS | DOS | Artic Grey | 1 Year Warranty

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Description

Laptop Lenovo ThinkBook 16 Gen 8 | Intel Core Ultra 7 255H Processor | 32GB DDR5‑5600 RAM | Storage 512GB PCIe 4.0 SSD | Intel Arc 140T Graphics | Display 16" WUXGA IPS | DOS | Artic Grey | 1 Year WarrantyProcessor Intel Core Ultra 7 255H, 16C (6P + 8E + 2LPE) 16T, Max Turbo up to 5. 1GHz, 24MB Intel Smart Cache AI PC Category AI PC NPU Integrated Intel AI Boost, up to 13 TOPS Graphics Integrated Intel Arc 140T GPU Functions as Intel Graphics Chipset Intel SoC Platform Memory 32 GB SODIMM DDR5 5600 upgraded Memory Slots Two DDR5 SODIMM slots, dual channel capable Max Memory Up to 64GB DDR5 5600 Storage 512GB SSD M. 2 2242 PCIe 4. 0x4 NVMe Storage Slot

Processor
Intel® Core Ultra 7 255H, 16C (6P + 8E + 2LPE) / 16T, Max Turbo up to 5.1GHz, 24MB Intel Smart Cache
AI PC Category
AI PC
NPU
Integrated Intel® AI Boost, up to 13 TOPS
Graphics
Integrated Intel® Arc™ 140T GPU Functions as Intel Graphics
Chipset
Intel® SoC Platform
Memory
32 GB SODIMM DDR5-5600- upgraded
Memory Slots
Two DDR5 SODIMM slots, dual-channel capable
Max Memory
Up to 64GB DDR5-5600
Storage
512GB SSD M.2 2242 PCIe® 4.0x4 NVMe®
Storage Slot
Two M.2 2280 PCIe® 4.0 x4 slots
Max Storage Support
Up to two drives, 2x M.2 SSD • M.2 2280 SSD up to 2TB each
Card Reader
SD Card Reader
Audio Chip
High Definition (HD) Audio, Realtek® ALC3287 codec
Speakers
Stereo speakers, 2W x2, Dolby Audio™
Microphone
2x, Array
Camera
FHD 1080p with Privacy Shutter
Battery
45Wh
Power Adapter
65W USB-C® (3-pin)
Special Features
Modern Standby
DESIGN
Display
16" WUXGA (1920x1200) IPS 300nits Anti-glare, 45% NTSC, 60Hz
Touchscreen
None
Screen-to-Body Ratio
90%
Color Calibration
No Color Calibration
Pen
Pen Not Supported
Keyboard
Backlit, English (EU)
Touchpad
Buttonless Mylar® surface multi-touch touchpad, supports Precision TouchPad (PTP), 75 x 120 mm (2.95 x 4.72 inches)
Dimensions (WxDxH)
356 x 253.5 x 17.5 mm (14.01 x 9.98 x 0.69 inches)
Weight
Starting at 1.7 kg (3.75 lbs)
Case Color
Arctic Grey
Case Material
Aluminium (Top), PC-ABS (Bottom)
Surface Treatment
Anodizing Sandblasting (Top), Texture (Bottom)
SOFTWARE
Operating System
None
Bundled Software
None
CONNECTIVITY
WLAN + Bluetooth
Wi-Fi® 6E, 802.11ax 2x2 + BT5.3
WWAN
WWAN Not Supported
Ethernet
100/1000M (RJ-45)
Standard Ports
  • 1x USB-A (USB 5Gbps / USB 3.2 Gen 1)
  • 1x USB-A (USB 5Gbps / USB 3.2 Gen 1), Always On
  • 1x USB-C® (USB 10Gbps / USB 3.2 Gen 2), with USB PD 45-65W and DisplayPort™ 1.4
  • 1x USB-C® (Thunderbolt™ 4 / USB4® 40Gbps), with USB PD 45-65W and DisplayPort™ 2.1
  • 1x HDMI® 2.1, up to 4K/60Hz
  • 1x Headphone / microphone combo jack (3.5mm)
  • 1x Ethernet (RJ-45)
  • 1x SD card reader
Docking
Various docking solutions supported via Thunderbolt™ or USB-C®. For more compatible docking solutions, please visit Docking for ThinkBook® 16 G8 IAL
SECURITY & PRIVACY
Security Chip
Firmware TPM 2.0 Enabled
Physical Locks
Kensington® Nano Security Slot, 2.5 x 6 mm
Fingerprint Reader
Touch Style, Match-on-Chip, Integrated in Power Button
Other Security
Camera privacy shutter
MANAGEABILITY
System Management
Non-vPro®
SERVICE
Base Warranty
1-year, Courier or Carry-in
Included Upgrade
None
ACCESSORIES
Bundled Accessories
Lenovo® 15.6" Laptop Casual Toploader
CERTIFICATIONS
Green Certifications
  • ErP Lot 6/26
  • RoHS compliant
  • TCO Certified, generation 10
Mil-Spec Test
MIL-STD-810H military test passed
Other Certifications
TÜV Rheinland® Low Blue Light (Software Solution)
MODEL INFORMATION
Model
21SK0030GQ
Machine Type
21SK
Region
MEA
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
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SKU: 22571773094

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4.7 ★★★★★
Based on 30 reviews
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Product Reviews
B
Blake Lynch
Fort Morgan, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 16, 2025
M
Mel
West Palm Beach, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 1, 2025
S
SkyGuardian
Lowell, US
★★★★★ 5
This is a game changer in Unity!
Format: Paperback
The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 15, 2025
J
Jason Skillman
Bozeman, US
★★★★★ 5
Great for getting into Unity and mastering it
Format: Paperback
Sometimes I mentor students who are just getting started in Unity. This is a great resource I can use to help them along. The book has a great start by covering topics like what is a variable, how to call a function, classes, and OOP. There is even some tricks on how to debug your code which a lot of people struggle with. For statements this books covers all of them, if, else, for, switches, etc. Other books don't explain OOP well enough but with book goes over it very well and explains what the difference between a value and reference type is. Towards the end there are a bunch of project examples like making a player, shooting projectiles, and creating a user interface. This book is very up to date and uses Unity 6. If you just started learning Unity then this is a must have book.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 13, 2025
J
Just_A_Reader
Houston, US
★★★★★ 5
Code at your own pace to develop great games
Format: Paperback
Creating games isn’t intimidating thanks to this gem of a book. Easy to read and follow, the knowledgeable author makes learning C# fun and helps readers gain confidence, proving even a novice has what it takes to make a game. In addition, the author provides pop quizzes to ensure readers can measure their new-found knowledge before moving onto a new chapter. This hands-on approach is helpful and prevents readers from missing key components. Since my coursework never addressed connecting to the server and pulling data, I found chapter 13 to be of great interest and help. It was interesting to learn what happens behind the scenes and gave me valuable tools to explore, demonstrating this book is advantageous for both novices and professionals. There’s always something new to learn.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 15, 2025

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